It allowed the cartridge to not only address larger amounts of RAM and ROM, but to also have additional hardware that the Gameboy could utilize. Memory Bank Controller were a part of many cartridge games developed for the Gameboy and Gameboy color. Next we’ll look at how the Gameboy determined the cartridge type by examining the game ROM header.įinally, we’ll take a look at some real examples from my own game collection and see how the MBC was applied in practice. We’ll also analyze some usage statistics about how common they were in cartridges, and what types were used the most. To start, we will define what exactly a Memory Bank Controller is, and the different types that were available. In this article, we will examine the Memory Bank Controllers (MBC) contained inside the cartridge, and how they enabled the worlds of Pokemon, Zelda, and countless other to become a reality in the hands of children and adults everywhere. How did a Gameboy cartridges store such a wide variety of games, while also enabling things like save files, rumble, and even infrared communication? Once slotted in, the bits and bytes contained within a cartridge created countless worlds and memories. Without a game cartridge, a Gameboy is just displays “Gameboy” and freezes. Exploring the Gameboy Memory Bank Controller |
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